Gercel Silva gercel@gmail.com [SCRUMDEVELOPMENT]
2015-01-19 19:32:38 UTC
Hi, folks!
Iâve been trying for over a year to equate Agile and Lean Thinking with
other ideas and knowledge areas of product development. From my point of
view agile and lean are essentially about product development but itâs been
really hard to argue this to people from other areas, specially UX Design
and some Product Managers.
Designers (at least the ones I work with) seem to focus much more on the
differences between Agile and Design Thinking than on their similarities
(which I think are numerous). The aspects that Iâm having more trouble with
designers relate to: a) being on the same team as developers; b) sharing
responsibility for the whole product/process; and c) specialty vs
multidisciplinarity
In *The New New Product Development Game (1986)
<https://hbr.org/1986/01/the-new-new-product-development-game>*, Takeuchi
and Nonaka talk about how product development was like at big successful
multinational companies. It is a great inspiration to me but I havenât
found any recent examples that play the game like they said. I took a few
paragraphs from the article to illustrate my points. I would love to know
if there is a *Yet Another New Product Development Game* that Iâm unaware
of.
a) Begin on the same team as developers
*âUnder the rugby approach, the product development process emerges from
the constant interaction of a hand-picked, multidisciplinary team whose
members work together from start to finish.â (Takeuchi & Nonaka, 1986)*
Iâve heard time and again from designers and non-designers that âdesigners
want to work with designersâ. At my company we have two design âteamsâ:
Web/Graphic Designers and UX Designers. Everyone in both of these âteamsâ
prefer working in a waterfall fashion where their specialized group
produces artifacts which are then consumed by a real multidisciplinary
Scrum development team responsible for everything from then on (get the
features to production).
So my questions to you guys are: have you ever worked with a real
multidisciplinary team including every specialty needed to deliver a
product on the same team (designers)? How did that work for you? What works
and what doesnât? Is it something worth fighting for? How designers feel
about it? How can I get designers to believe in this model?
I wonât address aspects b) and c) for now so we can focus on aspect a)
Any help is very welcome!
Iâve been trying for over a year to equate Agile and Lean Thinking with
other ideas and knowledge areas of product development. From my point of
view agile and lean are essentially about product development but itâs been
really hard to argue this to people from other areas, specially UX Design
and some Product Managers.
Designers (at least the ones I work with) seem to focus much more on the
differences between Agile and Design Thinking than on their similarities
(which I think are numerous). The aspects that Iâm having more trouble with
designers relate to: a) being on the same team as developers; b) sharing
responsibility for the whole product/process; and c) specialty vs
multidisciplinarity
In *The New New Product Development Game (1986)
<https://hbr.org/1986/01/the-new-new-product-development-game>*, Takeuchi
and Nonaka talk about how product development was like at big successful
multinational companies. It is a great inspiration to me but I havenât
found any recent examples that play the game like they said. I took a few
paragraphs from the article to illustrate my points. I would love to know
if there is a *Yet Another New Product Development Game* that Iâm unaware
of.
a) Begin on the same team as developers
*âUnder the rugby approach, the product development process emerges from
the constant interaction of a hand-picked, multidisciplinary team whose
members work together from start to finish.â (Takeuchi & Nonaka, 1986)*
Iâve heard time and again from designers and non-designers that âdesigners
want to work with designersâ. At my company we have two design âteamsâ:
Web/Graphic Designers and UX Designers. Everyone in both of these âteamsâ
prefer working in a waterfall fashion where their specialized group
produces artifacts which are then consumed by a real multidisciplinary
Scrum development team responsible for everything from then on (get the
features to production).
So my questions to you guys are: have you ever worked with a real
multidisciplinary team including every specialty needed to deliver a
product on the same team (designers)? How did that work for you? What works
and what doesnât? Is it something worth fighting for? How designers feel
about it? How can I get designers to believe in this model?
I wonât address aspects b) and c) for now so we can focus on aspect a)
Any help is very welcome!